Spoiler: Hidden Kingdoms

We didn’t get to talk about it in detail yet, but since many are still waiting for their copies to arrive, here’s the Hidden Kingdoms spoiler list:

 

 

Lizardmen:

Scar-Leader Kroq-Gar
Legend
4
1/1/1 P, 4 HP
Action: When this legend attacks, reveal X Lizardmen units from your hand. This legend deals +X damage in combat until the end of the phase.

Frenzied Carnosaur
Unit
4
5 P, 3 HP
Order only. Battlefield only.
This unit must be declared as an attacker or defender, if able.
Forced: When this unit attacks, deal 1 damage to each unit you control in this zone.

Chameleon Stalker
Unit
1
1 P, 1 HP
Lizardmen only.
This unit cannot be assigned damage during your battlefield phase.

Spawn of Sotek
Unit
3
1 P, 3 HP
Order only.
Action: When this unit enters play, reveal X Lizardmen units from your hand. Deal X uncancellable damage to target unit in a corresponding zone.

Saurus Oldblood
Unit
4
2 P, 5 HP
Order only. Savage 2.
Action: When another Lizardmen unit leaves play, deal this unit 1 damage.

Great Temple of Tlazcotl
Support
3
2 P
Unique
Pyramid
Lizardmen only.
Lizardmenunits in a zone with at least 1 Pyramid card deal +1 damage in combat.

Sun Temple of Chotec
Support
1
0 P
Unique
Pyramid
Order only.
Lower the cost of the first Lizardmen unit you play each turn into a zone with at least 1 Pyramid card by 1.

Ziggurat of Quetli
Support
2
1 P
Unique
Pyramid
Order only.
Lizardmen units in a zone with at least 1 Pyramid card gain Savage 1.

Ruination of Cities
Tactic
6
Lizardmen only.
Action: Destroy all support cards and developments in target zone.

 

Wood Elves:

Ariel, Queen in the Woods
Legend
4
1/0/1 P, 4 HP
Your facedown Wood Elf units without printed Ambush gain Ambush X, where X is equal to that unit’s cost.
Lower the ambush cost of the first card you ambush each turn by 1 for each development in that zone.

Spellweaver of Kel-Isha
Unit
3
1 P, 3 HP
Order only.
Action: When you play a development from your hand, move target development you control to another zone you control.

Eternal Guard
Unit
2
1 P, 2 HP
Order only.
Each opponent cannot target developments in this zone with card effects unless he discards 1 card from his hand per effect.

Shrouded Waywatcher
Unit
5
2 P, 2 HP
Wood Elf only. Ambush 3. Counterstrike 4.

Slumbering Titan
Unit
3
3 P, 5 HP
Wood Elf only. Ambush 2.
Forced: At the end of your turn, turn this card into a facedown development. It no longer counts as a unit.

Highborn Champion
Unit
4
0 P, 3 HP
Order only.
This unit gains 1P for each development in this zone.

The Oak of Ages
Support
3
2 P
Unique
Wood Elf only.
Each Wood Elf unit in play also counts as a development.

Wildwood Grove
Support
2
1 P
Order only.
You may play cards in your discard pile as developments into this zone as if they were in your hand.

Fury of the Forest
Tactic
3
Wood Elf only. Ambush 0.
Action: Deal 1 damage to each attacking unit.

 

Skaven:

Queek Headtaker
Legend
5
0/2/2 P, 3 HP
Lower the cost to play a Skaven unit to 0 if you have another copy of that unit in play.

Hellpit Abomination
Unit
7
5 P, 5 HP
Destruction only.
You may sacrifice 3 corrupted Skaven units to lower this unit’s cost to 0.

Rat Swarm (6 copies included)
Unit
0
0 P, 1 HP
Skaven only.
You may have up to 6 copies of this unit in your deck.

Master Moulder
Unit
3
1 P, 3 HP
Destruction only.
Lower the cost of the first Skaven unit you play each turn by 1 for each corrupted Skaven unit you control.

Clanrat Clawleader
Unit
2
1 P, 2 HP
Destruction only.
Action: When this unit attacks, put a Skaven unit with cost 2 or less into play as an attacker. Sacrifice that unit at the end of the turn.

Giant Rats
Unit
2
1 P, 1 HP
Destruction only.
This unit gains 1P for each other copy of this unit you control.

The Shattered Tower
Support
3
1 P
Unique
Destruction only.
Play with the top card of your deck revealed. If the top card of your deck is a Skaven unit, you may play it as if it were in your hand.

Skryre District
Support
2
2 P
Unique
Skaven only.
Forced: When you count 6 or more power in your Kingdom or Quest zone, sacrifice this
card.

Vermintide
Tactic
5
Destruction only.
Action: Search the top X cards of your deck for any number of Skaven units and put each unit into play (in any zone). X is the number of corrupted units you control.

 

Undead:

Count Vlad Von Carstein
Legend
5
2/2/2 P, 3 HP
Vampire
You may play this legend from your discard pile as if he were in your hand.
If you have no cards in your hand and deck, you win the game (instead of losing).

Abyssal Terror
Unit
6
0 P, 4 HP
Undead only. Battlefield only.
Necromancy.
This unit gains 1P for each unit in your discard pile.

Lord of the Dead
Unit
4
2 P, 2 HP
Vampire
Destruction only.
Action: When this unit enters play, use the Necromancy ability on a card in your discard pile without paying its cost.

Dark Acolyte
Unit
3
1 P, 3 HP
Vampire
Destruction only.
This unit gains the power of the topmost unit in your discard pile.

Cackling Hexwraith
Unit
2
1 P, 1 HP
Destruction only.
Necromancy.
Action: When this unit enters or leaves play, discard the top 2 cards of your deck.

Mortis Engine
Support
4
2 P
Undead only.
You may play units from any opponent’s discard pile as if they had Necromancy and were in your discard pile, ignoring loyalty costs.

Blooddrinker
Support
1
Unique
Artefact
Destruction only. Attach to a target Vampire unit or legend you control.
Attached unit or legend gains hit points equal to the number of cards in all opponents’ hands.

Invocation of Nehek
Tactic
1
Undead only.
Action: Name a unit. Discard the top 5 cards of your deck. Put into play each copy of the named unit discarded by this effect at no cost (in any zone).

Blood Feast
Tactic
2
Destruction only.
Action: Choose a player. Target Vampire unit deals +1 damage in combat for each unit in that player’s discard pile until the end of the turn.

 

Unaligned neutrals:

Jeremy Zwirn
Unit
2
1 P, 2 HP
Unique
Action: When this unit enters play, name a card other than “Jeremy Zwirn.” That card cannot be played or put into play as long as this unit remains in play.

 

Dwarfs:

Shield Bearer
Unit
2D
1 P, 2 HP
Action: Sacrifice 1 development to cancel 1 damage assigned to a unit or legend.

Defend Your Honor!
Tactic
0DD
Action: Defending Dwarf units gain Toughness X until the end of the turn. X is the number of defending units.

Dwarf Embassy
Support
0
0 P
Non-Dwarf only.
Action: Sacrifice this card to ignore the loyalty cost of the next Dwarf card you play this turn.

 

Empire:

Resupply Platoon
Unit
2EE
1 P, 2 HP
Action: When this unit moves to another zone, gain 2 resources. (Limit once per turn).

Stalemate
Tactic
0EE
Action: Return target attacking unit and target defending unit with the same cost to their owners’ hands.

Imperial Embassy
Support
0
0 P
Non-Empire only.
Action: Sacrifice this card to ignore the loyalty cost of the next Empire card you play this turn.

 

High Elves:

Lothern Repeater Crew
Unit
3HH
1 P, 3 HP
When assigning indirect damage, each player must assign enough indirect damage to a unit, legend, or zone to destroy it or burn it before he assigns indirect damage to another unit, legend, or zone.

Lethal Volley
Tactic
3HHH
Action: Deal 4 indirect damage to each opponent. Double all damage assigned to units as it is being assigned by this effect.

Elven Embassy
Support
0
0 P
Non-High Elf only.
Action: Sacrifice this card to ignore the loyalty cost of the next High Elf card you play this turn.

 

Chaos:

Seeker Chariot
Unit
3CC
1 P, 3 HP
Battlefield only.
While this unit is not opposed in combat, it deals +2 damage in combat.

Stocking Skulls
Tactic
1CCC
Action: Until the end of the phase, corrupt a target unit each time a unit enters a discard pile.

Daemonic Offering
Support
0
0 P
Non-Chaos only.
Action: Sacrifice this card to ignore the loyalty cost of the next Chaos card you play this turn.

 

Dark Elves:

Skulking Informant
Unit
2DeDe
1 P, 2 HP
Action: When this unit attacks, name a number. Target opponent reveals his hand and discards 1 card with a cost equal to the named number, if able.

Bloodlust
Tactic
2DeDe
Play only if you control at least 1 unit.
Action: Each player targets a unit. Then, destroy each targeted unit.

Blood Offering
Support
0
0 P
Non-Dark Elf only.
Action: Sacrifice this card to ignore the loyalty cost of the next Dark Elf card you play this turn.

 

Orcs:

Reckless Boyz
3O
3 P, 3 HP
Battlefield only.
Forced: When this unit attacks, reveal the top card of your deck. If the cost of the revealed card is even, deal 2 damage to this unit. Then, shuffle your deck.

Orcish Artillery
Tactic
2O
Play only on your turn.
Action: Deal 1 damage to each attacking unit you control and deal 1 damage to each unit in the attacked zone.

Shiny Offering
Support
0
0 P
Non-Orc only.
Action: Sacrifice this card to ignore the loyalty cost of the next Orc card you play this turn.

 

5 thoughts on “Spoiler: Hidden Kingdoms

  1. Groo

    Blood Feast and Abyssal Terror for the undead are way too devastating. Potentially. Add Blooddrinker to a vampire and you’re in business.

    Reply

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