Just after the development of Invasion has ended, Warhammer Diskwars hits the scene. And some might say we – us, you, and that guy over there licking his cards – are the target audience because it’s a Warhammer game by FFG. That very promising young man Lukas is involved, there might be expansions, and you might want to buy multiple core sets, so we might feel right at home. But do you care? Are you interested in Diskwars, have you tried it?
We’re back! Apparently, a whole year has passed since the last episode. Therefore it’s no surprise that we’ve got a bunch of news, cool stuff, and not-so-cool stuff for you. We also talk a bit about metagaming at multiplayer tournaments, and we finally get started on our card-by-card discussion of Hidden Kingdoms. We begin by checking out the wood of the elves and other people’s lizards.
Click below for stuff we mention this episode:
A new year, a new poll. Finally! That last one took forever. Now we want to know what you think of the official multiplayer rules introduced in Cataclysm by now, after you’ve had a while to play with them. We’ve got a bunch of questions, in six categories. Please select up to one answer from each category. And let us know why you picked what you did!
There’s probably no good way to say this, so let’s not beat around the bush: Considering recent events, we have to come to the conclusion that it’s best to end development of this podcast. For 2013. There will be no new content. This year.
We know this comes as a surprise and a shock to most of you, but whenever one of us isn’t hoarse and coughing and spitting mucus, the other is spitting mucus and coughing and hoarse. And while some of you might be into us making dirty sounds like that, we feel we have a responsibility to the rest to maintain the exceedingly outrageously high standard of broadcasting you’ve gotten used to. For the second time in two weeks we find ourselves unable to record, and now we’ve just given up. We’re quitters, not fighters. So that’s it for this year.
We hope you had happy holidays and some vacation days you could spend with your loved ones, playing Invasion. Happy New Year! See you on the other side.
Good news, everyone! We finally managed to have a chat with international man of mystery and game designer extraordinaire Eric M. Lang. This very promising young man had many interesting things to say about the creation of Warhammer: Invasion – with fascinating details such as the real reasons Bretonnia isn’t a faction (Spoiler: he blames video games! And math.), if he wanted combo decks to be competitive, and how Invasion almost was all about indirect damage – game design in general, alternate universes without
magic Magic, his interest in ways to release chemicals in the brain (it’s a Canadian thing), and much, much more. Check it out!