Episode 6: For the Horde!

Wurrzag, everyone? We’re back! But we know it, you know it – we’ve had the world champion and the lead developer on, things can only go downhill from here. So we didn’t even try, we phoned it in. It being our card by card review of The Ruinous Hordes and our look back at Warpstone Chronicles.

And even though we didn’t even make an effort, and the show almost turned into a therapy session when Daniel talked about the women in his life (all two of them), we still managed to also almost talk to Brad Andres, bring you the latest Damon Stone news, remind you you still can submit your Invasion story and win a signed copy of Cataclysm, subtly promote our BGG page and this awesome new site Torsten only just discovered, and get you up to speed on all the hot LCG rumors!

 

 

Click below for a Ruinous Hordes spoiler list:

 

In the Northern Wastes no one can hear you scream.

In the Northern Wastes no one can hear you scream.

81: Sigvald The Magnificent
Chaos Legend
3CC
1/2/1 P, 3 HP
Unique
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, discard the top card of your deck. This legend deals +X damage in combat until the end of the phase. X is the discarded card’s cost.

82: Dominion of Chaos
Chaos Quest
0CCC
Unique
Play in any opponent’s zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to corrupt up to 3 target units.

As you can see, my young apprentice, your friends have failed. Now witness the firepower of this fully armed and operational battle station!

As you can see, my young apprentice, your friends have failed. Now witness the firepower of this fully armed and operational battle station!

83: Northern Wastes
Chaos Support
1C
1 P
If you control a non-Chaos card, sacrifice this card.

84: Norse Charger
Chaos Unit
1CC
1 P, 1 HP
Battlefield only.
Action: When this unit attacks, examine all developments in the defending zone. Then, you may sacrifice this unit to destroy target development in that zone.

85: Steel Behemoth
Empire Unit
6EEEE
4 P, 4 HP
Battlefield only.
Toughness X.
X is the number of all opponent’s units participating in combat.

You. Me. Outside. Now.

You. Me. Outside. Now.

86: Panther Champion
Empire Unit
4EE
2 P, 4 HP
Action: When this unit defends, remove it and target attacking unit from combat. Then, this unit deals damage equal to its power to that unit and that unit deals damage equal to its power to this unit.

87: Pyromancy
Empire Support
1EE
Attach to target unit you control.
Forced: At the beginning of your turn, attached unit deals damage to target unit equal to the damage on attached unit.

The year is 50 B.C. The Old World is entirely occupied by the Orcs. Well, not entirely... One small village of indomitable Dwarfs still holds out against the invaders.

The year is 50 B.C. The Old World is entirely occupied by the Orcs. Well, not entirely… One small village of indomitable Dwarfs still holds out against the invaders.

88: King Alrik
Dwarf Unit
3DDD
0 P, 3 HP
Unique
Battlefield only.
This unit gains 1P for each resource you have in your pool.

89: Horn Hold Defender
Dwarf Unit
4DD
2 P, 2 HP
While you have at least 3 resources in your pool, this unit gains Toughness 2.
Action: When this unit attacks or defends, gain 1 resource.

90: Open the Armoury
Dwarf Tactic
0DDD
Play only at the beginning of your turn.
Action: Play a unit or support card from your hand. (Paying all costs.)

91: Avelorn Sojourner
High Elf Unit
3H
1 P, 3 HP
While this unit is questing, raise the cost of each tactic played by an opponent by 1.

Sally (left) and Robert Forth, leaving for their country house.

Sally (left) and Robert Forth, leaving for their country house.

92: Sally Forth
High Elf Tactic
0HHH
Play at the beginning of your Battlefield phase.
Action: Choose one of your zones. Units in that zone may be declared as attackers this phase. Until the end of the phase, you cannot declare attackers from any other zone.

93: Orc Warboss
Orc Unit
4OO
2 P, 3 HP
Battlefield only.
Action: When this unit survives an attack that dealt damage to an opponent’s zone, sacrifice this unit to gain an additional battlefield phase this turn after the current battlefield phase.

94: Wolf Gobbos
Orc Unit
2OO
1 P, 2 HP
Action: When this unit survives an attack on an opponent’s zone, sacrifice this unit to destroy target unit in that zone.

The best way to go: Death by quattro-virgin.

The best way to go: Death by quattro-virgin.

95: Ded ‘Ard
Orc Tactic
0OOO
Action: Cancel an Action just triggered that targets a damaged unit you control.

96: Cold One Champion
Dark Elf Unit
4DeDe
2 P, 3 HP
Raider 2. Scout.

97: Test of Will
Dark Elf Tactic
2De
Dark Elf only. Ambush 0.
Play only during the Ambush step.
Action: Attacking opponent must sacrifice an attacking unit or cancel the attack.

98: Spellweaver
Neutral Unit (Wood elf)
2
1 P, 2 HP
Order only. Ambush 1.
Action: When this unit ambushes, place the top 2 cards of your deck facedown in this zone as developments.

99: Restless Corpse
Neutral Unit (Undead)
2
1 P, 2 HP
Undead.
Destruction only. Ambush 1.
Action: When this unit ambushes, draw a card from the bottom of your deck.

100: Lying in Wait
Neutral Tactic
0 Cost
Action: Turn target unit you control facedown into a development.

 

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