Wurrzag, everyone? We’re back! But we know it, you know it – we’ve had the world champion and the lead developer on, things can only go downhill from here. So we didn’t even try, we phoned it in. It being our card by card review of The Ruinous Hordes and our look back at Warpstone Chronicles.
And even though we didn’t even make an effort, and the show almost turned into a therapy session when Daniel talked about the women in his life (all two of them), we still managed to also almost talk to Brad Andres, bring you the latest Damon Stone news, remind you you still can submit your Invasion story and win a signed copy of Cataclysm, subtly promote our BGG page and this awesome new site Torsten only just discovered, and get you up to speed on all the hot LCG rumors!
Click below for a Ruinous Hordes spoiler list:
81: Sigvald The Magnificent
1/2/1 P, 3 HP
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, discard the top card of your deck. This legend deals +X damage in combat until the end of the phase. X is the discarded card’s cost.
82: Dominion of Chaos
Play in any opponent’s zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to corrupt up to 3 target units.
If you control a non-Chaos card, sacrifice this card.
84: Norse Charger
1 P, 1 HP
Action: When this unit attacks, examine all developments in the defending zone. Then, you may sacrifice this unit to destroy target development in that zone.
85: Steel Behemoth
4 P, 4 HP
X is the number of all opponent’s units participating in combat.
2 P, 4 HP
Action: When this unit defends, remove it and target attacking unit from combat. Then, this unit deals damage equal to its power to that unit and that unit deals damage equal to its power to this unit.
Attach to target unit you control.
Forced: At the beginning of your turn, attached unit deals damage to target unit equal to the damage on attached unit.
0 P, 3 HP
This unit gains 1P for each resource you have in your pool.
89: Horn Hold Defender
2 P, 2 HP
While you have at least 3 resources in your pool, this unit gains Toughness 2.
Action: When this unit attacks or defends, gain 1 resource.
90: Open the Armoury
Play only at the beginning of your turn.
Action: Play a unit or support card from your hand. (Paying all costs.)
91: Avelorn Sojourner
High Elf Unit
1 P, 3 HP
While this unit is questing, raise the cost of each tactic played by an opponent by 1.
High Elf Tactic
Play at the beginning of your Battlefield phase.
Action: Choose one of your zones. Units in that zone may be declared as attackers this phase. Until the end of the phase, you cannot declare attackers from any other zone.
93: Orc Warboss
2 P, 3 HP
Action: When this unit survives an attack that dealt damage to an opponent’s zone, sacrifice this unit to gain an additional battlefield phase this turn after the current battlefield phase.
94: Wolf Gobbos
1 P, 2 HP
Action: When this unit survives an attack on an opponent’s zone, sacrifice this unit to destroy target unit in that zone.
Action: Cancel an Action just triggered that targets a damaged unit you control.
96: Cold One Champion
Dark Elf Unit
2 P, 3 HP
Raider 2. Scout.
97: Test of Will
Dark Elf Tactic
Dark Elf only. Ambush 0.
Play only during the Ambush step.
Action: Attacking opponent must sacrifice an attacking unit or cancel the attack.
Neutral Unit (Wood elf)
1 P, 2 HP
Order only. Ambush 1.
Action: When this unit ambushes, place the top 2 cards of your deck facedown in this zone as developments.
99: Restless Corpse
Neutral Unit (Undead)
1 P, 2 HP
Destruction only. Ambush 1.
Action: When this unit ambushes, draw a card from the bottom of your deck.
100: Lying in Wait
Action: Turn target unit you control facedown into a development.