Episode 35: The Ultra Rare Limited Foil Collector’s Edition Episode (no batteries included)

Good news everyone! We’re still alive, and we hope you are too. This episode, we address that whole issue of us being alive but not recording all the time. We also talk about FFG getting owned (go to BGG for some more talk about that), the new LCG rotation policy, and the Project Boombastic test run. In addition, we look at the current state of everyone’s favorite Invasion, alternative formats to keep things fresh (we said we’d put that stuff in the episode post, but we lied cause we know what’s good for you, and made a separate page), and deliver some more news (and spoilers!) from the tabletop’s End Times storyline.

And. That’s. Not. All. We also would like to point you to Duelyst, a project by the always amazing Eric M. Lang. Finally, Daniel, who has shocking tales about recent developments at his friendly local gaming store, would like you to check out the games he singlehandedly made happen: Kings of War and Strange Aeons.



3 thoughts on “Episode 35: The Ultra Rare Limited Foil Collector’s Edition Episode (no batteries included)

  1. Junglecat

    I like that prediction of another episode before the end of the year. But don’t worry if y’all can’t make it that soon…we promise not to bust your balls about it. Just happy to get content from Winvasion whenever we can get it.
    Torsten, I’d be interested to hear why the other players in your area don’t care for Cataclysm multiplayer format. I for one can’t get enough of it.

    1. Torsten Post author

      I think part of the reason is that not everyone likes the meta aspect of multiplayer matches, and what you might call manipulation of others. When A tells B he should rather attack C than D for a certain reason, and C tries to explain why it wouldn’t make sense, and in the end B decides he’ll attack A even though that means C will win for sure, and B does it to secure 2nd place for himself rather than try to win at the risk of coming in last … Not everyone enjoys that much meta thinking, and not everyone enjoys, is comfortable with, and/or good at the discussions.

      A general problem in my view is that multiplayer was introduced too late in the game’s life and the approach with fulcrums feels like too much of a different game for some.

      1. Junglecat

        I guess that makes sense. After a while my group got away from needing much “meta-chat” – we just see the situation for ourselves and act accordingly. Took a little while to evolve to that point, though. I agree that the fighting for fulcrums approach could turn some players off in how different it is from the original format. But I think it’s different in a good way. Having to think about the changing battlefield situation makes it feel more dynamic and less “mathy”.


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