Here we go, the first episode. In which we talk about all the cards from the latest battle pack, Battle for the Old World, our impressions of new concepts introduced in the Eternal War cycle so far, Muster for War, Justin Bieber, imperial virgins, showy high elves, and berserkers who used to star in porn movies.
For those of you who don’t have the pack yet and want to know what the heck we’re talking about, here’s a spoiler list:
1/2/1 P, 3 HP
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Action: When this legend attacks, play a non-Epic Spell Orc tactic from your hand for free.
42: Da Great Waaagh!
Play in any opponent’s zone under your control.
When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this quest to gain an additional battlefield phase this turn after the current battlefield phase.
43: Mob O’ Hutz
If you control a non-Orc card, sacrifice this card.
44: Ded Scary Boy
1P, 3 HP
Orc only. Ambush 2.
Action: When this unit ambushes, it takes 1 damage. Then, units with no damage lose 2P until the end of the phase.
45: Iron Defenders
1P, 2 HP
Dwarf only. Ambush 1.
Action: When this unit ambushes, it gains Toughness 2 until the end of the phase.
46: Dead-Eye Cannon Crew
Action: When this unit attacks, sacrifice X developments to destroy target non-Attachment support card in the attacked zone. X is the support card’s cost.
47: Reiksguard Elite
This unit gains +1 hit point for every experience attached to it.
Action: When this unit attacks or defends, attach 1 experience to it.
48: Devoted to Taal
Action: Take target experience attached to a unit or legend you control into your hand. Then, attach this card facedown to that unit or legend as an experience.
49: Chapterhouse Stables
Lower the cost of the first Knight unit you play each turn by 1.
High Elf Unit
Action: When this unit attacks, put 1 resource token on it. Then, deal X indirect damage to target opponent. X is the number of resource tokens on this unit.
51: Nagarythe Warrior
High Elf Unit
High Elf only. Ambush 2.
Action: When this unit ambushes, deal 1 damage to each damaged unit.
52: Hidden Outpost
High Elf Support
Lower the Ambush cost of the first card you ambush each turn by 1.
53: Norse Clansman
Forced: When this unit is opposed in combat, discard the top card of your deck. If the discarded card is a unit, deal 1 uncancellable damage to target attacking or defending unit.
54: Power of Chaos
Action: Until the end of the turn, you may play any number of Limited cards. (Paying
55: Summoning Tower
Action: When this zone is attacked, sacrifice a unit in this zone to put a Chaos unit of equal or lower cost into play from your hand into this zone.
56: Slave Hunter
Dark Elf Unit
Action: When this unit survives an attack on an opponent’s zone, sacrifice it to take control of target non-unique unit in that zone. Move that unit to your corresponding zone.
57: Captured Mind
Dark Elf Tactic
Action: Examine target opponent’s hand. Then, you may play a unit from that opponent’s hand (paying its printed cost but ignoring its loyalty) into any of your eligible zones under your control.
58: Hag Graef Mine
Dark Elf Support
Action: Corrupt a unit that you control but do not own to (choose one): draw X cards, or gain X resources. X is that unit’s loyalty.
59: Pegasus Knight
Order only. Battlefield only.
Action: When you declare attackers, you may declare this unit as an attacker against a different zone.
60: Bonegrinder Giant
Destruction only. Battlefield only.
While this unit is attacking alone, you may assign damage to your opponent’s capital before assigning damage to defending units.