We’re back! On schedule! And this time, no one was sick, no computer died, the power didn’t go out … great! We now can add “No computers were harmed during the taping of this episode” to the credits, sweet.
We of course wrapped up our talk about Arcane Fire, then we discussed the state of the game after the Corruption Cycle, power creep and game evolution, netdecking, and the difficulties of preparing for small tournaments. We also talked about the Game Night Kits, and looked back at one of the best battle packs ever, The Burning of Derricksburg, which lead to a little talk about developments.
Also: Orcs! Waaagh!
Podcast: Play in new window | Download (Duration: 1:55:03 — 105.3MB)
Click below for stuff we mention this episode:
