Category Archives: General

Wanted: New Invasion developer for OCTGN

Entropy is looking for someone to take up his mantle as the developer of the Invasion plugin for OCTGN. If you are not familiar with it, OCTGN is a free virtual tabletop software that allows you to play various games online. For years, Entropy has taken care of the plugin that allows us to play Invasion via OCTGN, but now he needs someone to take over.

As everyone who uses OCTGN will agree, it’s pretty damn sweet to be able to play Invasion like that. If you’re stuck somewhere with no local scene, you can still play Invasion. If your friends live far away, you can still play Invasion with them. If you want to hold an international tournament, you can do that. If you’re in, let’s say: Germany, and someone else is in, let’s say: Canada, you can play Invasion together and make stupid jokes about doing a podcast and eventually you really will do a podcast. Without OCTGN and its Invasion plugin, there would be no Winvasion, some people would not be able to play Invasion at all, and many people wouldn’t be able to play as much Invasion as they do, and against a field of opponents as diverse. There is no alternative to OCTGN. So it would be great if someone would agree to take over. Please see Entropy’s post for details and get in touch with him if you’re willing and able to do the Invasion community a great service.

Bad news, everyone! (II)

Remember when we brought you the news about the zombie apocalypse in Minnesota the government didn’t want you to know about? No kidding about that last part. Government ninjas wrecked the computer and now they’re messing with its repair. But they can’t shut us up forever.

The broken computer won’t be back as soon as we had been hoping though, so we once again won’t be able to record this weekend. It sucks. We’re very sorry. And frustrated. We’ve been calling random strangers late at night to tell them things about Invasion because we miss doing that. For some reason, those random strangers didn’t appreciate it and called the police. It’s all a mess. If this were Wetrunner, the Android: Netrunner podcast, we’d just break into some research lab and use their computers, but that’s not how we roll here. When we break into a place, we burn it to the ground before remembering we could have done something else too.

We’re not going to issue any estimates. Rest assured we’ll be back as soon as we can. Don’t forget about us.

Meanwhile, have you checked out the latest Cataclysm news? Changed turn structure, what do you think about that?

Bad news, everyone!

One of the computers involved in our little high tech operation here has died, so we have to postpone episode 7. Hopefully for just a week, but we can’t make any promises, the matter is out of our hands. Because the computer is out of our hands. We’re good at breaking stuff, but have to leave the fixing thereof to professionals. And since we are so very good at breaking things, who knows how long they’ll need.

But also: Good news, everyone! Well, actually … good news, one of you! More precisely: Good news, Hotbutton! You have won a signed copy of Cataclysm with your Invasion story! In Lukas’ words:

The entries to the story contest were top-notch. The decision to pick a winner was very difficult. In the end, I decided to choose Hotbutton’s tale of a bitter defeat (the story definitely scored some novelty points for referencing the card Willpower!). I would like to thank everyone who submitted for sharing about their Warhammer: Invasion experience.

And we have to agree. Those were some great entries. We were rather happy we didn’t have to pick the winner because it would have been so hard.

We’d like to thank everyone who contributed! We’re really happy we got so many entries, so much work went into them, and we’re delighted to see such a diverse field of stories. If you haven’t done so yet, you should definitely check them all out!

New deluxe expansion announced: Mad Miners

When we asked Lukas what would come after Cataclysm, he wouldn’t tell us. But that was way back in episode 5. By now we’ve had a wonderful chat with FFG, and here it is: A Winvasion exclusive, this announcement won’t appear on the FFG website until later this month!

 

“Chaos Dwarfs are unlike other Warhammer Dwarfs in many ways, being enthusiastic slavers with Orc and Goblin slaves, as well as humans, under hobgoblin overseers. Many of them are potent Sorcerers, using magic more like other races rather than the purely runic magic of other Dwarfs. They worship a god named Hashut, also known as the “Father of Darkness”, rather than the Dwarf ancestor gods.”
-Wikipedia: Chaos Dwarfs

Fantasy Flight Games is proud to announce the upcoming release of Mad Miners, the fifth deluxe expansion for Warhammer: Invasion The Card Game.

In the wake of Cataclysm, the battles of Warhammer: Invasion grow more chaotic and unpredictable than ever as Mad Miners introduces a new playable faction to the game, the Chaos Dwarfs. One of the most beloved races of the Old World, the Chaos Dwarfs in Warhammer: Invasion will be a unique neutral faction. Whereas previously neutral cards were either truly neutral, “Order only”, or “Destruction only”, the Chaos Dwarfs cards will be “Chaos or Dwarf only” neutrals. Players will be able to use them in decks coming with a Chaos or Dwarf capital board, but not in decks using other capitals. Unlike other neutrals, Chaos Dwarf cards come with loyalty costs, which can be fulfilled counting the loyalty symbols of Chaos, Dwarf, and Chaos Dwarf cards in play.

Embracing Chaos

Befitting their chaotic nature, many Chaos Dwarf cards will feature the new keyword introduced in Mad Miners: Random X. Once per turn, a player can choose to trigger the Random X keyword on a card he controls to pay X resources and flip X coins. While the coins are in the air he calls heads or tails, and if at least three of the coins land on the called side, he instantly wins the game. As lead developer Lukas Litzinger strategically communicated:

“The recent restrictions and errata in the FAQ 2.0 have had an undesirable side effect. By reducing the random element in Warhammer: Invasion, they have made it much more probable for the better player to win. This wasn’t our intention. The game needs to stay accessible to new players, and we believe the best way to achieve this is to increase the random factor again, so that even total imbeciles can win the world championship. The Random X keyword is an exciting way to allow everyone to win regardless of their and their opponent’s skill or deck strength, and we believe it will breathe new life into the game, allowing even new players as young as four years of age to experience their first victories within minutes. To further enhance the exciting unpredictable strategic experience of Mad Miners, many cards will also feature other random effects.”

Re-imagining the Old World

Mad Miners will also introduce players of Warhammer: Invasion The Card Game to an exciting new direction in the game’s art design. All Chaos Dwarf cards will use Chaos’ traditional black borders, while also using beloved Dwarf art already present in the game. LCG developer Brad Andres provides some insight:

“We believe players will be very excited about this fascinating twist on familiar art and design. Not only will it allow Chaos Dwarf cards to fit seamlessly into Chaos and Dwarf decks, it will also make producing Warhammer: Invasion The Card Game a more sensible financial undertaking for Fantasy Flight Games. By switching to the new distribution model, and having me do all the work while Lukas spends his time on a couch, we have already successfully cut costs dramatically. After a careful review of our budget however, we found that we spend way too much on original art. It just makes sense to use the art we have again instead of commissioning new one. We are very excited about this development and are confident it will allow us to support Warhammer: Invasion The Card Game for at least a couple more months. Since it would not have been cost-effective to create new loyalty symbols, Chaos Dwarf cards will feature Chaos loyalty symbols. To satisfy even players with high visual standards, some of the art has been re-imagined. For example, some images have been horizontally flipped.”

Mad Miners will feature three copies each of 111 new cards, a rules sheet, and 13 “coin” tokens for use with the Random X keyword.

Click below for an exciting, exclusive preview of five Mad Miners cards:

 

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The Forever War

As some of you might have noticed, lately a lot of spam comments have made it through our defenses. It’s becoming quite the bother to delete them manually each time, so we’re blacklisting a few key terms these bots use. If any of you non-bots leave a comment that doesn’t appear, it probably got marked as spam by mistake. We try to check the spam folder for misplaced comments like that regularly, but just in case, if it happens, drop us a quick line.