We’re back! On schedule! And this time, no one was sick, no computer died, the power didn’t go out … great! We now can add “No computers were harmed during the taping of this episode” to the credits, sweet.
We of course wrapped up our talk about Arcane Fire, then we discussed the state of the game after the Corruption Cycle, power creep and game evolution, netdecking, and the difficulties of preparing for small tournaments. We also talked about the Game Night Kits, and looked back at one of the best battle packs ever, The Burning of Derricksburg, which lead to a little talk about developments.
Also: Orcs! Waaagh!
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In the current episode, we talk about the alternate art cards from the game night kits – Season 1 had Contested Village and Blood Dragon Knight, Season 2 has Warpstone Excavation and Judgement of Verena – and whether it is important for people to have a full playset, if they actually want to play with these cards or just want them for their collection. Or don’t care for them at all. So why don’t you tell us? Do you really, really need three alternate art Contested Villages, or is one enough?
Assault on Wroclaw has come and gone. With all six factions in the Top 16, a very high number of Orc decks, and a Dark Elf vs Dark Elf final. We want to know what you think. Did the Wroclaw results depict the current meta accurately? Are the Dark Elves the strongest faction? Are the Orcs the most powerful, even if they failed to win there? What about the other factions? What’s best in your meta? Can you pick a clear “best” faction, or are all or some of them so close together you can’t pick one?
Entropy is looking for someone to take up his mantle as the developer of the Invasion plugin for OCTGN. If you are not familiar with it, OCTGN is a free virtual tabletop software that allows you to play various games online. For years, Entropy has taken care of the plugin that allows us to play Invasion via OCTGN, but now he needs someone to take over.
As everyone who uses OCTGN will agree, it’s pretty damn sweet to be able to play Invasion like that. If you’re stuck somewhere with no local scene, you can still play Invasion. If your friends live far away, you can still play Invasion with them. If you want to hold an international tournament, you can do that. If you’re in, let’s say: Germany, and someone else is in, let’s say: Canada, you can play Invasion together and make stupid jokes about doing a podcast and eventually you really will do a podcast. Without OCTGN and its Invasion plugin, there would be no Winvasion, some people would not be able to play Invasion at all, and many people wouldn’t be able to play as much Invasion as they do, and against a field of opponents as diverse. There is no alternative to OCTGN. So it would be great if someone would agree to take over. Please see Entropy’s post for details and get in touch with him if you’re willing and able to do the Invasion community a great service.
It’s the final battle pack, with a lot of interesting cards, and of course we want to know which one of them is your favorite. And once again, it’s completely up to you what your decision is based on. Raw power? Interesting effect? Fantastic art? Let us know which card you’re most excited about, and why!